San Antonio by Night
We use a hodgepodge of first, second and revised rules for this game. Whatever seems to fit.
For Dice rolls we use the second edition V:tM rules. This means You add your points and roll, the difficulty is determined by the task at hand and you must roll at least that number on a D10 for that die to count.
- Success If you roll higher than the determined difficulty on a D10.
- Failure Ones take away from successes and can cause you to fail if they cancel out all successful rolls.
- Botching You only Botch if you get no successful rolls and 1s come up at the same time.
- Exploding Tens Ten’s explode all the time. This means that if you roll a 10 you keep that success and roll again.