House Rules

House Rules

We use a hodgepodge of first, second and revised rules for this game. Whatever seems to fit.


For Dice rolls we use the second edition V:tM rules. This means You add your points and roll, the difficulty is determined by the task at hand and you must roll at least that number on a D10 for that die to count.

  • Success If you roll higher than the determined difficulty on a D10.
  • Failure Ones take away from successes and can cause you to fail if they cancel out all successful rolls.
  • Botching You only Botch if you get no successful rolls and 1s come up at the same time.
  • Exploding Tens Ten’s explode all the time. This means that if you roll a 10 you keep that success and roll again.



House Rules

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